Back to the Dawn
INFORMATIONS & SYNOPSIS
Uncover a scheme that threatens more than just your life—it could bring down the entire city. In this thrilling adventure, choices matter, and escape is your only salvation!
Pick Your Path, Break Free
Choose between two protagonists — Thomas, a reporter caught in a web of lies, or Bob, an undercover agent sent deep into the prison system. Each storyline delivers over 20 hours of engrossing mystery, where your every choice matters. Navigate a prison ruled by three powerful gangs, interact with 48 uniquely crafted inmates, and uncover layers of intrigue through dozens of memorable NPCs.
With over 100 handcrafted quests, multiple escape routes—each with its own risks and rewards—several possible endings, and more than 500,000 words of gripping narrative, Back to the Dawn delivers a deeply replayable RPG unlike anything you've experienced.
Uncover the Truth
Thomas the Fox is a journalist caught up in a dark conspiracy and who got thrown into a maximum-security prison for not playing ball. Working with your attorney friend on the outside, you must collect evidence to save yourself and the city from grave danger!
Bob the Panther is an undercover agent who has never failed on any of his missions, but he is growing exhausted of this line of work and wants out. But a personal tragedy drags him back for one last job in prison. Experience a hardboiled tale of betrayal, vengeance, and truth!
What Kind of Prisoner Will You Be?
This is an enormous prison with lots to do and many places to explore, but make sure you follow the rules, or at least try not to get caught!
You’ll encounter all kinds of challenges as you explore your new environment. But will you be a model prisoner and just try to keep your head down, or will you leave a trail of chaos and destruction in your wake? It’s all up to you.
A Colorful Cast
Meet a colorful cast of inmates in your prison, each with an interesting story to tell. You can either make them your friends or fight, bully and rob them into submission. Will you be part of a gang or a cunning lone wolf? Pick a side!
Open the Character Growth System
Are you a tough guy who lets his fists do the talking, a thief who hides in the shadows, or perhaps a smooth talker who manipulates the scene? Develop your skills, craft tools to suit your style, and climb your way from “new fish” to “top dog.”
Plan Your Prison Escape
In a place built to break you, your sharpest weapon is your creativity and cunning. Every inch of Boulderton Prison might hold the key to your escape, from your prison cell to the infirmary, to the sewers and even the rooftops. Can you break free?
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SUCCÈS DU JEU
Le jeu comprend"Sorry, I'm a cop."
"Thomas, Boulderton's ace reporter!"
"Bang bang bang!"
"You've won, hero of the city!"
The power of my fists is only superficial. My strength comes from within... I'm not fighting alone.
"It's just an ordinary business card... although it seems they offer more than just drinks."
"As I said, I want to be the real winner in the end."
"Nari... valenthra... mara...!"
"Is that the result you wanted, Thomas?"
"No rest for the wicked..."
"Heheh, you'll regret your foolishness..."
"Good thing you ain't dead, or the shit would really hit the fan."
"Your papers, please!"
"We meet at last."
"It was love at first sight, until the day you left."
"Could it be that the urban legend isn't just a crazy story?"
"But the light up ahead is still there; I can't be hallucinating now..."
"Maybe this is a punishment from the Father of the Forest."
"I sure wish I could turn into a bird."
"Throw yourself into the darkness and disappear into the sunlight."
"Warning, a prisoner has escaped! I repeat, a prisoner has escaped!"
"There'll always be unfortunate people in this world. It's either them or us."
"The one thing we need is stuck in the prison's storeroom."
"Time is money."
"Ha, who's letting who down now?"
"A fist-shaped trophy, good for cracking acorns. Sadly there aren't any oak trees in prison."
"We agreed it'd only be for three years, but it's been three, then three more..."
"Fenrir. I've finally found where you're hiding. So next, I have to figure out a way to get there."
"You can open your eyes. I think you'll like the view."
"I promised I'd get you out. And I never break a promise."
"Oh boy... Talking to you is always such a pleasure!"
"... Yeah, I'm the 'Fenrir' you're looking for."
"Judging by the length, thickness, and hardness, it must be wolf hair."
"It's moonlight at the end of the pipe. We're almost there."
"Since they called me 'Fenrir'... I think it's time for me to break free."
"BANG! BANG! BANG! BANG! BANG!"
"Don't worry, we felines are naturally good at climbing."
"... I've never been anything but a patriot."
"Tonight...I'll help a good guy and catch a bad guy."
"Behind Bars? Heh... Oh crap..."
"Goodbye...Night Owl."
"I see. Something of a fish whisper."
"You've finally...made a less naive choice."
"I hope this doesn't turn out to be a dumb idea. I don't have time to make a life ring."
"Hang in there! I've got you!"
"Now it's sunrise! You've transformed from a rock back into yourself!"
ASTUCES
Section dédiée aux astuces et guides pour ce jeu.
GROUPE & COMMUNAUTÉ
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