Backbeat
INFORMATIONS & SYNOPSIS
=== MUSIC ===
Join Watts as she grows on a musical journey rooted in funk and fusion. Soulful grooves and hot licks are composed by Pete Fraser, session saxophonist to the The Pogues, Friendly Fires, and Field Music! Twenty musical motifs are recorded by a live ensemble of seven funk masters, providing the foundation for the dynamic music in the game. Unique songs are generated depending on what directions and paths you take in each puzzle. Customize your performance with alternate playing styles, instruments swaps, and realtime audio effect pedals.
=== MECHANICS ===
Each character in your band moves through the map in different ways, encountering unique solutions and obstacles. Advancing a character consumes a turn and part of the timeline, setting up interactions with other characters and enemies at different points in time. Rewinding a turn undoes your move, allowing you to find improved solutions and new ways to tackle problems.
Manipulate each character separately, rewinding or fast-forwarding along the timeline in the process to reach her current point in time. Changes in time are reflected in the progress and actions both past and present of each character, creating some possibilities and removing others.
Each character has his own resource-limited super move which can be triggered under certain conditions. Tip toe through tight spaces with your bassist, slide through guards with your keytar player, break through walls with your drummer, or blow enemies out of the way with your mighty super sax. Strategic use of your super moves increase the number of solutions to each puzzle and are the key in gaining a maximum score.
Four resource-based musical metrics govern how and when you can move and interact with objects in the levels. These can completely block progress if used inefficiently, and create amazing musical chains and high scores when regulated artfully.
=== CONCEPT ===
Backbeat is a homage to the 16 and 32-bit story-driven games of the 1990s, recreating the challenges and victories of the last days of analog life and the birth of the internet. The suburban Washington D.C. area is reflected in diner parking lots, shopping malls, and dimly lit arcades.
A colorful cast of supporting characters both friend and foe join Watts as she struggles with leadership, success, and holding together a band.
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SUCCÈS DU JEU
Le jeu comprend100% game completion
Performed each trick at least once in any level
Unlocked all instruments/effects
Cleared all main story missions up to level 21 with a rank of S or
higher
Cleared all main story missions up to level 21 with a rank of A or
higher
Got a solution on level 20-2 then reset the puzzle and tried again
Used Toshi's power slide to dodge a car
Cleared all main story missions up to level 21 with a rank of B or
higher
Cleared a level with all resources maximized
Unlocked all tricks
Changed direction with all four characters at the same point in the
Timeline
Played a level with all characters using alternate instruments
Cleared a level with maximum Align resource
Performed multiple solos with Chaz in a single level
Played the game Friday night between 18:30 and 23:59
Cleared a remix level
Took 2525 steps in the game
Cleared a level with maximum Assist resource
Cleared all main story missions up to level 21 with a rank of C or
higher
Cleared a level with maximum Stagger resource
Cleared the main story
Covered 512 steps with Watts' Walking Bass power move
Rested with all characters at the same time
Cleared a level with maximum Solo resource
ASTUCES
Section dédiée aux astuces et guides pour ce jeu.
GROUPE & COMMUNAUTÉ
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